IOS Press
Printable view
Journal Article
Streaming model based volume ray casting implementation for Cell Broadband Engine

Streaming model based volume ray casting implementation for Cell Broadband Engine

JournalScientific Programming
PublisherIOS Press
ISSN1058-9244 (Print) 1875-919X (Online)
IssueVolume 17, Number 1-2 / 2009
DOI10.3233/SPR-2009-0267
Pages173-184
Subject GroupComputer & Communication Sciences
Pay-Per-View Copyright Statement
Welcome!
To use the personalized features of this site, please log in or register.
If you have forgotten your username or password, we can help.


Export this article
Export this article as RIS | Text
 
Authors
Jusub Kim, Joseph JaJa

1Department of Electrical and Computer Engineering, Institute for Advanced Computer Studies, University of Maryland, College Park, MD, USA. E-mails: jusub@umd.edu, joseph@umiacs.umd.edu

Abstract

Interactive high quality volume rendering is becoming increasingly more important as the amount of more complex volumetric data steadily grows. While a number of volumetric rendering techniques have been widely used, ray casting has been recognized as an effective approach for generating high quality visualization. However, for most users, the use of ray casting has been limited to datasets that are very small because of its high demands on computational power and memory bandwidth. However the recent introduction of the Cell Broadband Engine (Cell B.E.) processor, which consists of 9 heterogeneous cores designed to handle extremely demanding computations with large streams of data, provides an opportunity to put the ray casting into practical use. In this paper, we introduce an efficient parallel implementation of volume ray casting on the Cell B.E. The implementation is designed to take full advantage of the computational power and memory bandwidth of the Cell B.E. using an intricate orchestration of the ray casting computation on the available heterogeneous resources. Specifically, we introduce streaming model based schemes and techniques to efficiently implement acceleration techniques for ray casting on Cell B.E. In addition to ensuring effective SIMD utilization, our method provides two key benefits: there is no cost for empty space skipping and there is no memory bottleneck on moving volumetric data for processing. Our experimental results show that we can interactively render practical datasets on a single Cell B.E. processor.

Keywords
Raytracing, parallel processing, Cell B.E